3.  Graphics Devices -INPUT.      A problem with graphics is that it is not easy for a user to interact with the environment of the graphics area.
 We require  an  input  device  to  capture  data  -  either
commands  or  values  or simply selection data - so that the user
may interact with the program.
Input Types
Keyboard Devices.
Cross Hair Feedback.
Analogue devices.
Digital devices.
Mouse and Trackball.
Light Pens.
Joysticks.
Digitisers.
2D and 3D Scanners.
Camera/Video input.
Character Recognition.